﻿#if UNITY_EDITOR

using System;

namespace AI.Graph.Editor {


    /// <summary>
    /// Add this Attribute to a GraphEvent to represent the execution order.
    /// Higher values means further execution time.
    /// </summary>
    [AttributeUsage (AttributeTargets.Class)]
    public class GraphEventOrder : Attribute {

        public readonly int order;


        public GraphEventOrder (int order) {
            this.order = order;
        }

    }


}
#endif